![]() At higher percents, it can combo into Little Mac's side special. The angle it sends opponents at lower percents is great for comboing into a forward tilt. Little Mac's down tilt has a very quick startup and short end lag. Also, depending on the percentage of the opponent, it is possible to hit 2-3 times in a row. It's used as a get-off-me tool at short distance, since it covers Little Mac's entire upper body. Little Mac's up tilt has quick startup and good range. It is very powerful, and can KO at higher percents. The attack is easy to hit and has good range, since it moves a little forward for the second hit. Little Mac's forward tilt is a two-hit move with a quick startup. While it is unsafe if shielded, it can often cross through a shield, making it hard to punish. Along with its speed, it's mainly used for catching landings, and as a quick tool for whiff punishing and approaching. Little Mac's dash attack has a quick startup and a long duration. Its quick startup makes it a great get-off-me tool, since it can break combos. Little Mac's jab comes out on frame 1, making which is the fastest a move can possibly be. Since Little Mac's grounded options like jab, down tilt, forward tilt, etc are so fast, often times simply dropping shield and using one of them is his best option outside of moving away to reset neutral. Up smash also hits in front of and above Little Mac, and also grants super armor, similar to his up special. While he does have a few aerials that come out very quickly, such as neutral and up air, they don't grant much benefit when using them, and should largely be avoided. However, beware that the move will only hit opponents above or right in front of Little Mac, so it won't be able to hit spaced opponents, and whiffing it leaves him very vulnerable. On the one hand, he has Rising Uppercut (up special), which comes out extremeley quick (3 frames), grants intangibility, and can even KO. Little Mac's poor aerials make his out of sheld game somewhat of a mixed bag. Little Mac Frame Data and Moveset Best Out of Shield Options Move Still, if you can bair and punish your opponent, and mostly stick to stages like Final Destination where there are no platforms, you may have some success with this volatile ground fighter. Lack of a projectile and aerial ability also means that he fairs poorly against characters with projectiles, as he is very prone to getting camped out. In addition to having one of the worst recoveries in the game (Up Special), Little Mac's aerial attacks are all weak and have poor game, so he has little reason to ever not fight opponents on the ground. However, Little Mac has many weaknesses, mostly due to his abysmal air game. Lastly, Little Mac's KO Punch is extremely powerful, allowing him to OHKO many opponents, and it is even unblockable. Little Mac's moves are fairly quick to come out, and deal significant damage, and he also has armor on many of them to help him break through zoning. His extremely high speed and ability to use tilts from a dash help him a lot. Like in Smash 4, Smash Ultimate Little Mac is very strong when fighting on the ground. An explosive ground fighter with poor aerial game
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |